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LangTime Chat, Episode 25


In this episode, we discuss the results from our LangTime Chat proto-sketch we began in Episode 24. Not only did we have our own modern forms to compare, but Patrons also submitted work, so we have a whole family of modern forms based on the same proto-sketch. To keep our discussion organized, I made an accompanying slideshow, which is attached to this post as a PDF. 

This episode was a lot of fun for us, and we hope you enjoy it, too!

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Podcast

LangTime Chat, Episode 24


We have officially been podcasting for two full years!! This episode is the first of a two-part series and is based on a Patron suggestion, and we are quite excited about it!

In this episode, we work together to create proto-forms of a conlang sketch and discuss why we made particular decisions along the way. We settled on a sound system, created a series of basic roots, and decided on a basic word order for the proto-language. Over the course of the next month, David and I will each work separately with the proto-forms, selecting our own sound changes and grammatical devices and what not. In the next episode, we will bring our work together to compare what we came up with.

For any who want to “play along,” the language sketch document we created in this podcast episode is attached (both in Pages and PDF formats). You can evolve these proto-forms in your own ways over the month to join in on the fun!

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LangTime Chat, Episode 21


SPOILER ALERT! In this episode, we discuss the signed communication system David created for Dune. Because we talk about how it’s used in the movie, there are some (minor) spoiler alerts.!

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LangTime Chat, Episode 20


For this episode, we took a suggestion from our Patron Miles on Discord and decided to talk about food! We talk about words for various types of food in natural languages and how to go about coining food words in a conlang. So grab a snack and enjoy!

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LangTime Chat, Episode 18


In this episode, we take a suggestion from Jason, one of our Patrons in Discord, and chat about Avatar: The Last Airbenderand strategies we would take for creating conlangs for that world. Avatar famously didn’t employ any conlangs in their fantasy world, but instead minimally utilized bits of real world languages here and there for style. We discuss what we would have done differently!

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LangTime Chat, Episode 17


In this episode, we finish our four-part focus on tonogenesis in the language sketch we created to explore the introduction of tone. The PDF of the sketch with the information we worked on is included as an attachment to this post so you can see the final products of our sound changes that introduce tone!

Also, when you get to the part near the end where we disagree about whether David said “romanize” or “harmonize,” he totally said “romanize.” Just as I said I would, I went back and checked. 😂

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Podcast

LangTime Chat, Episode 16


In this episode, we finally introduce sound changes that incorporate tone into our language sketch! During the episode, we reference an article on tonogenesis by Michaud and Sands, which is attached as a PDF to this post. We hope you enjoy listening!

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LangTime Chat, Episode 15


In episode 14, we began a language sketch that will eventually incorporate tone as a way of addressing tonogenesis in language. We continue that language sketch in this episode, as we add more details to the phonological inventory and sound shifts. While we don’t quite make it to tone (there is always more to add as you conlang!), we end in a place where we are fairly certain tone will be the focus of episode 16. We are getting there!

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Podcast

LangTime Chat, Episode 14


In this episode, we start a new conlang sketch to target Mike K.’s suggestion that we focus on tones in the podcast. Rather than just talking about tone, we are crafting a language with tone in it, taking opportunities to discuss options and reasons for making particular decisions along the way. This will be a series of episodes, and in this first one, we introduce the sound system and create some preliminary sound changes. You can check out the work we completed in the attached PDF, too!

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LangTime Chat, Episode 12


This episode focuses on how to create fanlangs, or conlangs created for existing fantasy worlds. The episode provides advice for conlanging within an existing framework and things to think about as you work, such as remembering that fanlangs don’t have to be true to every aspect of the canon, especially where the canon has incongruities.

If you’d like some examples of fanlangs for inspiration, you should check out Nina-Kristine Johnson’s Va Eheniv (http://va-eheniv.conlang.org/gerudolang1.html), a language for the Gerudo in Legends of Zelda (you can also find her on Twitter: @GerudosEheniv). Other fanlangs include the Mando’a language (for Star Warsuniverse), which was started by Karen Traviss but has since been taken over by fans (https://starwars.fandom.com/wiki/Mando%27a/Legends), and languages created for Andrew Smith’s Brithenig universe, such as Jan van Steenbergen’s Wenedyk. Perhaps less classically considered “fanlangs,” there are also spin-offs of the Toki Pona conlang.

We hope you enjoy the episode, and stay grammar!