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LangTime Chat, Episode 13: Gaming and Games


On our Patron Discord server, Jasmine suggested an episode focusing on gaming, and we were very happy to spend an hour talking about games! We also managed to talk about language at various points during this episode. 🙂 

We hope you enjoy the game-centric discussion!

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LangTime Chat, Episode 12: Creating Fanlangs


This episode focuses on how to create fanlangs, or conlangs created for existing fantasy worlds. The episode provides advice for conlanging within an existing framework and things to think about as you work, such as remembering that fanlangs don’t have to be true to every aspect of the canon, especially where the canon has incongruities.

If you’d like some examples of fanlangs for inspiration, you should check out Nina-Kristine Johnson’s Va Eheniv (http://va-eheniv.conlang.org/gerudolang1.html), a language for the Gerudo in Legends of Zelda (you can also find her on Twitter: @GerudosEheniv). Other fanlangs include the Mando’a language (for Star Warsuniverse), which was started by Karen Traviss but has since been taken over by fans (https://starwars.fandom.com/wiki/Mando%27a/Legends), and languages created for Andrew Smith’s Brithenig universe, such as Jan van Steenbergen’s Wenedyk. Perhaps less classically considered “fanlangs,” there are also spin-offs of the Toki Pona conlang.

We hope you enjoy the episode, and stay grammar!