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LangTime Chat, Episode 60: Call for Conlang Review Volunteers and Some Informal Chatting


I struggled with what to title this episode… but that’s what it is. We start with David putting out a call for volunteers to be a part of our new conlang review series, which will have varying formats, depending on what you (as a volunteer) would like to get out of the experience.

Then we continue the episode with a very informal chat about our recent experiences on a work project (all under NDA, so the chatting is very informal, vague, and, at times, nebulous).

This episode marks the wrapping up of our first five years of LangTime Chat! We look forward to what the sixth year brings!

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LangTime Chat, Episode 49: Dune 2, A Recap


We were finally able to see Dune 2 in the theater this past weekend, which means we finally saw and heard our work on the Chakobsa language in the film! And in this episode, we chat about the experience of seeing the movie and working on the film. At the beginning of the episode, David claims there will be spoilers, but there aren’t. While we talk about the language, we don’t give away plot points or even specific lines, really. We talk about the features in a much more general sense.

We hope you enjoy this slightly belated episode!

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LangTime Chat, Episode 21: Signed System in Dune


SPOILER ALERT! In this episode, we discuss the signed communication system David created for Dune. Because we talk about how it’s used in the movie, there are some (minor) spoiler alerts.!

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LangTime Chat, Episode 12: Creating Fanlangs


This episode focuses on how to create fanlangs, or conlangs created for existing fantasy worlds. The episode provides advice for conlanging within an existing framework and things to think about as you work, such as remembering that fanlangs don’t have to be true to every aspect of the canon, especially where the canon has incongruities.

If you’d like some examples of fanlangs for inspiration, you should check out Nina-Kristine Johnson’s Va Eheniv (http://va-eheniv.conlang.org/gerudolang1.html), a language for the Gerudo in Legends of Zelda (you can also find her on Twitter: @GerudosEheniv). Other fanlangs include the Mando’a language (for Star Warsuniverse), which was started by Karen Traviss but has since been taken over by fans (https://starwars.fandom.com/wiki/Mando%27a/Legends), and languages created for Andrew Smith’s Brithenig universe, such as Jan van Steenbergen’s Wenedyk. Perhaps less classically considered “fanlangs,” there are also spin-offs of the Toki Pona conlang.

We hope you enjoy the episode, and stay grammar!